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[Other resourceEngine_v0.2.tar

Description: 一个巨cool的3D游戏引擎源代码。其0.3版本开始收费,卖10000美金,其功能有bsp/portal,particle system,physics,skelet-animation,energe unit,lod.四叉树/八叉树,shaders(glsl/hlsl)-a giant cool 3D game engine source code. Version 0.3 of its fees, selling 10,000 dollars, and its function is BSP / portal, particle system, physics, skelet-animation, energe unit, incomplete. Quadtree / octree, shaders (GLSL / Shader Model 2.0)
Platform: | Size: 3463260 | Author: 崔琼文 | Hits:

[Algorithmquadtree

Description: quadtree四叉树的建立-quadtree Quadtree the establishment
Platform: | Size: 1024 | Author: 区量 | Hits:

[Game EngineEngine_v0.2.tar

Description: 一个巨cool的3D游戏引擎源代码。其0.3版本开始收费,卖10000美金,其功能有bsp/portal,particle system,physics,skelet-animation,energe unit,lod.四叉树/八叉树,shaders(glsl/hlsl)-a giant cool 3D game engine source code. Version 0.3 of its fees, selling 10,000 dollars, and its function is BSP/portal, particle system, physics, skelet-animation, energe unit, incomplete. Quadtree/octree, shaders (GLSL/Shader Model 2.0)
Platform: | Size: 3463168 | Author: 崔琼文 | Hits:

[Special Effects43290162

Description: MATLAB源码,P0401:用Prewitt算子检测图像的边缘 P0402:用不同σ值的LoG算子检测图像的边缘 P0403:用Canny算子检测图像的边缘 P0404:图像的阈值分割 P0405:用水线阈值法分割图像 P0406:对矩阵进行四叉树分解 P0407:将图像分为文字和非文字的两个类别 P0408:形态学梯度检测二值图像的边缘 P0409:形态学实例——从PCB图像中删除所有电流线,仅保留芯片对象-MATLAB source code, P0401: detection using Prewitt operator Edge P0402: different σ value Log Operators image edge detection P0403: using Canny edge detection image edge P0404: Image Thresholding P0405: water line threshold Image segmentation method P0406: for the matrix quadtree decomposition P0407: the image is divided into text and non-text for these two types of P0408: morphological gradient detected binary image of the edge of P0409: morphological examples- delete images from the PCB All current lines, retaining only the target chip
Platform: | Size: 571392 | Author: 钟小丽 | Hits:

[Special EffectsEdge_Detection_and_Segmentation

Description: 边缘检测与分割源代码 edgedetect.m, houghtr.m, quadtree.m, regrow.m, sobeledge.m, straightline.m, thresh.m, watersd.m 算法包括Prewitt、Roberts、Log、Canny、Sobel算子实现边缘检测,基于Hough变换的直线检测,4叉树区域分割,分水岭分割。(算法对应源文件名)-Edge Detection and Segmentation of the source code edgedetect.m, houghtr.m, quadtree.m, regrow.m, sobeledge.m, straightline.m, thresh.m, watersd.m algorithm includes Prewitt, Roberts, Log, Canny, Sobel Operator realize edge detection, Hough Transform-based line detection, 4-tree region segmentation, watershed segmentation. (Algorithm for the corresponding source file name)
Platform: | Size: 6144 | Author: major | Hits:

[OpenGL programChap07

Description: 《3D游戏编程》随书光盘 第7章 外部地形处理:三维世界的处理技巧, 有详细源代码, 包括3D地形生成技巧, 控制摄像机实现地形上的移动,裁剪多余多边形,给引擎减重,四叉树:有效管理较大地形的方法, 四叉树的剔除:速度优化技巧, LOD:使用LOD进行地形处理,防止龟裂:龟裂问题的解决。-" 3D Game Programming" book with CD-ROM Chapter 7 deal with the external landscape: the world of three-dimensional treatment techniques, there is a detailed source code, including 3D terrain generation techniques, to control the terrain on implementation of the camera movement, cutting redundant polygon, to the engine weight, Quadtree: the effective management of a larger method of terrain, the four-tree removed: the speed of optimization techniques, LOD: the use of LOD terrain to deal with and prevent cracking: cracking problem.
Platform: | Size: 7037952 | Author: 11 | Hits:

[Game EngineQuadTreeLOD

Description: 采用VC及Opengl基于四叉树及LOD算法的室外三维地形实时渲染源代码-The use of VC and Opengl quadtree-based LOD algorithm and outdoor real-time rendering of three-dimensional terrain source code
Platform: | Size: 1469440 | Author: flamingo | Hits:

[Game Enginegame3dlod_080617

Description: 该源码为Thatcher Ulrich的游戏引擎测试器。是一个实验性和非实验性的面向游戏和图形的代码的混杂集合。可以利用该引擎LOD四叉树的算法。在大型3D游戏中,大规模室外地形真实感渲染是个室外渲染引擎的核心部分。而实现一个大规模的地形渲染系统的关键是怎么简化地形,抛弃不必要的渲染动作(如看渲染不见的三角形和不必要的细节)来加快渲染速度。 该代码支持3D网络游戏,有客户端和服务器端,语言使用C++,支持Linux, WIN32,可以参考demo程序。 编译可以在WIN32下,有Visual Studio 2005/2003工程。-The source code for Thatcher Ulrich' s game engine tester. Is an experimental and non-experimental graphics-oriented games and the mixed set of code. Can make use of the engine Quadtree LOD algorithms. In large-scale 3D games, realistic rendering of large-scale outdoor terrain is outside the core of the rendering engine. And the realization of a large-scale terrain rendering system, the key is how to simplify terrain, abandoned rendering unnecessary action (such as not playing up to see the details of the triangle and unnecessary) to speed up the rendering speed. The code to support the 3D online games, there are client and server-side language to use C++, support for Linux, WIN32, can refer to demo program. WIN32 can compile under Visual Studio 2005/2003 project.
Platform: | Size: 1160192 | Author: gamedriver | Hits:

[TreeViewpython_image_code_v0_5

Description: quadtree source code
Platform: | Size: 1691648 | Author: rajkumar | Hits:

[Data structsAQuadTree_srcb

Description: 国外比较好的一个四叉树源码,对研研究空间索引的同学有帮助可直接使用。 -Foreign good a quadtree source code, help can be used directly for research students to study the spatial index.
Platform: | Size: 19456 | Author: 粘附 | Hits:

[Data structsBitree

Description: 数据结构课程实验源代码,用C语言实现四叉树结构的基本运算-Data structures course experiment source code, using C language to achieve the basic operations of the quadtree structure
Platform: | Size: 304128 | Author: 谭术升 | Hits:

[Special Effects4

Description: MATLAB图像处理源程序4: P0401:用Prewitt算子检测图像的边缘 P0402:用不同σ值的LoG算子检测图像的边缘 P0403:用Canny算子检测图像的边缘 P0404:图像的阈值分割 P0405:用水线阈值法分割图像 P0406:对矩阵进行四叉树分解 P0407:将图像分为文字和非文字的两个类别 P0408:形态学梯度检测二值图像的边缘 P0409:形态学实例——从PCB图像中删除所有电流线,仅保留芯片对象 -MATLAB image processing source code: P0401: Prewitt operator to detect image edge P0402: different sigma value LoG operator image edge detection P0403: Canny operator to detect image edge P0404: image thresholding segmentation P0405: water of line thresholding segmentation image segmentation P0406: matrix quadtree decomposition P0407: image into text and non-text two categories P0408: morphological gradient detection Binary Image Edge P0409: morphological instance,- Images from the PCB Remove all current lines, retaining only chip targets
Platform: | Size: 47104 | Author: 木子 | Hits:

[Data structsQT

Description: A quadtree source code
Platform: | Size: 5016576 | Author: Ebi | Hits:

[matlabregion-merge

Description: matlab源码,主要用于图像的区域分裂和合并,这里主要采用的是四叉树的算法。-matlab source code, mainly for the image of the region splitting and merging, here is the algorithm used quadtree.
Platform: | Size: 45056 | Author: cccc | Hits:

[matlab58651

Description: The following Matlab project contains the source code and Matlab examples used for fractal image compression using quadtree decomposition and huffman coding. Image storage and transmission have created an increasing importance for the compression techniques. The source code and files included in this project are listed in the project files section, please make sure whether the listed source code meet your needs there.
Platform: | Size: 56320 | Author: DucAnhTran | Hits:

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